Which time the world series game today
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Game 2 world series
Rodón tweaked his pitch mix this year to begin relying on his fastball less. After letting the heater make up roughly 60% of his pitches in each of the last three seasons, Rodón switched to using it less than half of the time in 2024, making up the difference by using his slider and making his changeup into a legitimate offering. But he went back to relying on the heater during Game 2. The Dodgers can be deadly against secondary stuff: They had the highest slugging percentage in baseball both on breaking balls and the highest on offspeed pitches. They’re exceptionally patient—they drew more walks this year than any team other than the Yankees—and will lay off anything outside of the zone they do not especially like. So against this lineup in the World Series, Rodón went back to relying on his fastball, which made up 60% of his pitches on Saturday. It was the highest proportion of fastballs that he’d thrown in a game since April.
Yankees: Rizzo is playing through two fractured fingers on his right hand, which is a pain tolerance issue, as the fractures won’t heal until the offseason. Infielder DJ LeMahieu (right hip impingement) has been continuing to hit and field throughout the playoffs.
The Orioles went on to sweep Los Angeles by shutting the Dodgers out over the next two games at home in Baltimore. Los Angeles did not score a run after the third inning of Game 1, a World Series-record span of 33 1/3 innings.
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The Dodgers have a commanding lead in the World Series—except, they now face the prospect of a cross-country trip into the toughest place for visitors to play postseason baseball, their pitching is wearing thin, and the best player in baseball might be gone from the top of their lineup.
Another world game
Another World was developed by Chahi alone over a period of about two years, with help with the soundtrack from Jean-François Freitas. Chahi developed his own game engine, creating all the game’s art and animations in vector form to reduce memory use, with some use of rotoscoping to help plan out character movements. Both narratively and gameplay-wise, he wanted the game to be told with little to no language or user-interface elements. The game was originally developed for the Amiga and Atari ST but has since been widely ported to other contemporary systems, including home and portable consoles and mobile devices. Chahi has since overseen release of various anniversary releases of the game.
With the creation of the tools needed for building out the rest of the game by December 1989, Chahi began working on the introductory sequence as a means to validate the full capacities of his engine. The introduction sequence also gave Chahi the chance to explore the types of cinematics he could create through the engine. Chahi later considered this the “first step in the improvisation process” that he used throughout the rest of development. He finished the game’s introduction sequence in early 1990 and started working on the first level. Chahi worked at the game at a linear pace, developing each section of the game in chronological order and influenced by his own personal feelings and attitude at the time. For example, as Chahi recognized he was trying to create a game on his own, the first portions of the game evoke loneliness and isolation, reflecting Chahi’s mood at the time. He did not have the original intention of the character meeting an ally, but again described the improvisation approach led him to include the alien friend, and had included specific cinematics that showed a close up of the alien to help the player imagine this world.
Retouching the background in such high resolutions was not so easy. I had to find the equilibrium between details and vectorial design. … Finally, I decided to use subtler shades of light than before with some very crisp detail and razor edge polygons.
The alien “Beast” creature from the game’s first level was ranked sixth on the GameSpot’s 1999 top list of best monsters in gaming and IGN ranked the game’s laser gun as the 86th best weapon in gaming history in 2012. The alien “Buddy” was ranked third on GameSpot’s list of the ten best sidekicks in 2000, along with a comment that the “groundbreaking” Another World “is one of those rare games that everybody seemed to love.” Discussing “Buddy” in 2013, Rock, Paper, Shotgun’s Adam Smith called him still “one of gaming’s greatest companions”.